Thursday, September 16, 2010

Week 2 - S.W.A.T

Proximity Trigger

Strengths
: It detects when there is movement within a certain area and offers a trigger outcome else where, but the player must walk into the trigger area to continue with the action.

Weaknesses: With using this trigger i have noticed that it may not always work accurately, it all depends on what nodes are offered and connected to the proxy node, most of the time when using this node it works, thought when comparing the difference between both the area and proxy trigger it seems that i have noticed that the area trigger is more of an efficient way to lay out triggers to your own doing.

Opportunity: This allows access to the player of when it is entered and exit, responses are at hand.

Threats: When using this node and the rotation node, it seems to clash and the timing of all the movement of the players is not accurate, also with the closeness of the proximity nodes it could cause the movement to not trigger and do something else.


Entity:EntityPos

Strengths: The main thing about this node is that it can manipulate and edit the scale, rotation and movement, within the different inputs that if offers, so when you combine all 3 of the different inputs it acts as a guide or a leader, within one of my videos i had used this in relation to a moving player.
With the exact positioning and numbers inputted into the values it acts as a whole.

Weakness: The main weakness of this node is determining the value, it can get complicated in finding the exact positioning of the entity and it may end up somewhere else in the world if the right value isn't entered correctly, the vectors could also prove to be confusing in relation to positioning.

Opportunity: This node has many opportunities associated to it, for example the rotation, scale and positioning, but with this assessment i will mainly be focusing widely on rotation with different AI's being used to create a different shape every time they move within a certain direction.

Threats: The threats that are offered within this node in relation to experiment two is it may clash with the other node being used and cause all the timing of the players to not being in sync, and more it is used it could cause a disturbance in the game and cause my final video some minor errors.


Entity:Id

Strengths: The major strength of this node is that it can be used as a focus on just one main player, it concentrates soley on one entity or AI and can be used in different ways within different nodes, but mainly the concentration of one item.

Weakness: This node concentrates soley on one item and cannot be connected within a multiple way, a node can be used to connect them, but it could cause some errors within your game and complication in combining different actions at once.

Opportunity: This node doesnt have that many opportunities to it for it only has one output, cannot be used widely.

Threats: This node could compose as a threat when its being used, for if i wanted to connect all 5 of my AI's to move within there desired locations it cannot be used as a multiple option, so therefore i will have to result to a different approach.




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