With the continuous use of Crysis Sandbox ive decided to concentrate my tutorial subject mainly on proximity triggers, for this is a fundamental technique within the relations to movement and interactive behaviors of AI within the system.
With this subject, compared to the last experiment it mainly focused on the creation of flow graphs and understanding different ways in combing different nodes to create something of use, something that is triggered, spawned or for just simple movement within an environment either with and AI or an object or entity.
The researching of the flow graphs were difficult to find, and if found it will be presented in the most simplest way with no elaboration or explanation on how things are to work, but with help with some of the video tutorials online and students doing the same course, i had found that using a node was not only simple, but also understanding.
The tutorial itself i will be describing proximity triggers, as to when an AI or the local player gets into a certain area, something in the world will either move elsewhere or an entity will be used to create what is triggered. Objects will not be created within sketchup, i will use the objects in sandbox and use them as different entities for the relation of the proximity trigger to the user, with this tutorial, it will reach out to the user to create a move better understanding to proximity triggers.
Ive decided to focus my tutorial on the concept of proximity triggers for during the time of this assessment there where so many unanswered questions and it could not help the minor problem i had seen, so with further more understanding of this node, it will be explained in the most simplistic way with the combination of different nodes put together.
This will be a straight forward tutorial but it will have the effect of ones user of the understanding of proximity triggers.
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